August 17, 2020
When 15-year-old Joshua Reece finds a stash of old books and an anonymous note addressed to him, he embarks on a quest to discover his mystery friend's identity--and his own.
Published by Digital Monument Press, LLC: Stay Awhile and Listen: Book II continues the saga of Blizzard Entertainment and Blizzard North as both studios struggle to find their identity and forge a path forward.
FREE! Includes sample chapters from David L. Craddock's fiction and nonfiction library.
When 15-year-old Joshua Reece finds a stash of old books and an anonymous note addressed to him, he embarks on a quest to discover his mystery friend's identity--and his own.
After Heritage rejects him, Prince Aidan Gairden must find a way to claim the magical blade and defend his kingdom from ancient evil and treachery.
For Elbora, elementalist in the world of Celestia, there is no spell too complex, no creature too powerful, no challenge too great. No challenge but one: Keeping her elder sister from getting them both killed.
Published by Digital Monument Press, LLC: Stay Awhile and Listen: Book II continues the saga of Blizzard Entertainment and Blizzard North as both studios struggle to find their identity and forge a path forward.
Dungeon Hacks introduces you to the visionaries behind some of the most popular roguelike RPGs of all time, and shows how their creations paved the way for the blockbuster video games of today.
From the first Pong machine through the dystopian raceways of San Francisco Rush 2049, Arcade Perfect takes readers on an unprecedented behind-the-scenes tour of the decline of arcades and the rise of the multibillion-dollar home games industry.
Published by Boss Fight Books:
From the high highs of Shovel Knight's groundbreaking Kickstarter to the low lows of its unexpectedly lengthy development, Boss Fight presents a new master class in how a great game gets made. For Shovelry!
Published by Schiffer Publishing:
From the perils along the Oregon Trail to the shadowy dungeons of Wizardry, Break Out recounts the making of some of the Apple II's most iconic games.
Published by Shacknews:
Rocket Jump explores the making of id Software’s seminal Quake trilogy of first-person shooters, uncovers the internal culture that simultaneously shaped and fractured id Software, and reveals the indelible mark Quake left on game designers, computing technology, and popular culture.
Published by Shacknews:
From the early days of Fallout and Baldur’s Gate to the crowdfunding campaign that averted financial ruin, Beneath a Starless Sky explores the making of the Infinity Engine CRPGs and the critically acclaimed Pillars of Eternity franchise.
Eleven game designers. Eight grand ideas. Seven days to will them into reality. Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of eleven 7DRL participants as they race to build their dream games.
Collected from author David L. Craddock's archives, GameDev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to our hobby.
Weaving together extensive research and interviews, Making Fun: Stories of Game Development chronicles narrative-style accounts about the making of video games and the people who make them — their goals, their struggles, and their triumphs.
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