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Dungeon Hacks + One-Week Dungeons

You Have an Excellent Feeling That Your Luck Is Turning...

In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.


Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics.


Despite their visual simplicity, roguelike games captivate thousands of players around the world. Revised and updated, Dungeon Hacks introduces you to the visionaries behind some of the most popular roguelikes of all time, and shows how their creations paved the way for the blockbuster video games of today—and beyond.


Expanded Edition Includes:

  • New Introduction
  • 3 Additional Books: One-Week Dungeons: Diary of a Seven-Day Roguelike Challenge, Anything But Sports: The Making of FTL: Faster Than Light (with bonus content), and Red to Black: The Making of Rogue Legacy
  • Transcript from the author's panel with Rogue co-creators Michael Toy, Glenn Wichman, and Ken Arnold at the 2016 Roguelike Celebration Conference
  • Photos, Interviews, Behind-the-Scenes Info, and More

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Dungeon Hacks

Amazon: Paperback | Kindle | Audio


Dungeon Hacks: Expanded Edition

Amazon: Paperback | Kindle

Shop - One-Week Dungeons

Shop - One-Week Dungeons

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Amazon: Kindle

Media Coverage

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Media Coverage

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Podcasts:

Giant Bomb


Reviews:

Usgamer

Praise for Dungeon Hacks + One-Week Dungeons

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Classic roguelike games may seem like yesterday's news, but they inspire game designers the worldover to this day. Dungeon Hacks tells their story in compelling fashion and explains what they still have to teach us.

-Warren Spector, director of Deus Ex and Disney's Epic Mickey


Not only is David telling interesting stories, and illuminating the history of an enduring genre of games, but he's performing an invaluable service in capturing the human element behind the games--the particulars of the people, the context, and the time period. Dungeon Hacks is great stuff, and we're lucky to have someone with such an eye for detail and the nuts and bolts of development to put it down on paper for us while there's still time.

-Travis Baldree, co-designer of Torchlight 1-2, lead designer of Fate


Dungeon Hacks is essential reading for roguelike neophytes like myself in helping to put both the past and future of the genre into perspective.

-USgamer

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