Published by Boss Fight Books
In 2014, Yacht Club Games released its very first game, Shovel Knight, a joyful 2D platformer that wears its NES influences on its sleeve. This unlikely pastiche of 8-bit inspirations manages to emulate the look, feel, and even the technical limitations of nostalgic titles like Mega Man, Zelda II, and Castlevania III—imbued with a contemporary sense of humor and self-awareness. But how is a fundamentally retro game created in the modern era? And what do the games of the past have to teach today's game designers?
Based on extensive original interviews with the Yacht Club Games team, writer David L. Craddock unearths the story of a fledgling group of game developers who worked so well together at WayForward Games that they decided to start their own studio. From the high highs of Shovel Knight's groundbreaking Kickstarter to the low lows of its unexpectedly lengthy development, Boss Fight presents a new master class in how a great game gets made. Get ready to steel your shovel and dig into this fascinating oral history. For Shovelry!
Through storytelling and interviews, David Craddock chronicles the ups and downs of development while sharing insight into the developer's approach to design. A compelling read that will satisfy both fans and developers alike.
-Justin Ma, co-creator, FTL: Faster Than Light and Into the Breach
In his colorful, well-crafted book, Craddock paints a portrait of a development team that feels more like a family as they progress on their epic quest to design and fund their scrappy retro game—nearly going broke in the process. In the end, we're treated to a riveting portrayal of the challenges facing today's indie developers, brave underdogs like Shovel Knight himself.
-Alyse Knorr, author, Super Mario Bros. 3 (Boss Fight Books)
I couldn’t put it down. If you are a fan of Shovel Knight or indie game development you should read it. -Indie Gamer Team review